ABOUT THE GAME |
INFO |
Guns Guts & Glory is a game about gladiators in a world where Italy invented gunpowder. They used this new creation to spice up the otherwise stale arena fights in the colosseum of Rome. Role & Responsibilities
I took the role of art lead for this project, having the final say in eventual art-related conflicts, and helping the team hone in on an art style by making moodboards. |
Platform |
PC |
I wanted every hit with the explosive arm cannon shot to feel satisfying, like it really hurts, so I turned the explosion effect into a small mushroom cloud. In the actual game, camera shake helps sell the effect.
I made a cell-shaded material for many effects as it helped with clarity and distinguished the effects from other objects.
This is the "muzzle flash" effect from the cannon when you fire it. As with the explosion, I wanted each shot to be powerful. The game revolves around these arm cannons, so I allowed the effects to take up a bit more space than otherwise necessary.
Each of the traps needed their own effects, some more complex than others.
Here are a few examples of the environment effects: Rain, waterfall-splash and foam, wet-sand and water rings.
Particle trail renderers were used to create effects such as sword trails and banderoles for the crowd.
We wanted the game to be 'cartoony violent' from the start, so having proper blood effects was a given. |
I used Unity's cloth system to simulate the movement of the cloaks which gave them a responsive and almost playful feeling. |